24,130 research outputs found

    Experimental performance and analysis of 15.04-centimeter-tip-diameter, radial-inflow turbine with work factor of 1.126 and thick blading

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    The aerodynamic design, the performance, and an internal loss breakdown were examined for a 15.04 cm tip diameter, radial-inflow turbine. The design application was to drive a two stage, 10 to 1 pressure ratio compressor with a mass flow of 0.952 kg/sec and a rotative speed of 70,000 rmp. The turbine inlet temperature was 1478 K, and the turbine was designed with blades thick enough for internal cooling passages. The rotor tip diameter was limited to 86 percent of optimum in order to obtain a reduced tip speed design. The turbine was fabricated with solid, uncooled blading and tested in air at nominal inlet pressure and temperature of 1.379 x 10000 N/sq m and 322.2 K, respectively. Results indicated the turbine total efficiency to be 5.3 points less than design. Analysis of these results has indicated the deficit in performance to be due to stator secondary flow losses, vaneless space surface friction losses, and trailing edge wake mixing losses

    Broad-line region structure and kinematics in the radio galaxy 3C 120

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    Broad emission lines originate in the surroundings of supermassive black holes in the centers of active galactic nuclei (AGN). One method to investigate the extent, structure, and kinematics of the BLR is to study the continuum and line profile variability in AGN. We selected the radio-loud Seyfert 1 galaxy 3C 120 as a target for this study. We took spectra with a high signal-to-noise ratio of 3C 120 with the 9.2m Hobby-Eberly Telescope between Sept. 2008 and March 2009. In parallel, we photometrically monitored the continuum flux at the Wise observatory. We analyzed the continuum and line profile variations in detail (1D and 2D reverberation mapping) and modeled the geometry of the line-emitting regions based on the line profiles. We show that the BLR in 3C 120 is stratified with respect to the distance of the line-emitting regions from the center with respect to the line widths (FWHM) of the rms profiles and with respect to the variability amplitude of the emission lines. The emission line wings of H{\alpha} and H{\beta} respond much faster than their central region. This is explained by accretion disk models. In addition, these lines show a stronger response in the red wings. However, the velocity-delay maps of the helium lines show a stronger response in the blue wing. Furthermore, the HeII{\lambda}4686 line responds faster in the blue wing in contradiction to observations made one and a half years later when the galaxy was in a lower state. The faster response in the blue wing is an indication for central outflow motions when this galaxy was in a bright state during our observations. The vertical BLR structure in 3C 120 coincides with that of other AGN. We confirm the general trend: the emission lines of narrow line AGN originate at larger distances from the midplane than AGN with broader emission lines.Comment: 18 pages, 25 figures, Astronomy & Astrophysics in pres

    Relativistic Klein-Gordon-Maxwell multistream model for quantum plasmas

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    A multistream model for spinless electrons in a relativistic quantum plasma is introduced by means of a suitable fluid-like version of the Klein-Gordon-Maxwell system. The one and two-stream cases are treated in detail. A new linear instability condition for two-stream quantum plasmas is obtained, generalizing the previously known non-relativistic results. In both the one and two-stream cases, steady-state solutions reduce the model to a set of coupled nonlinear ordinary differential equations, which can be numerically solved, yielding a manifold of nonlinear periodic and soliton structures. The validity conditions for the applicability of the model are addressed

    The uniting of Europe and the foundation of EU studies: revisiting the neofunctionalism of Ernst B. Haas

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    This article suggests that the neofunctionalist theoretical legacy left by Ernst B. Haas is somewhat richer and more prescient than many contemporary discussants allow. The article develops an argument for routine and detailed re-reading of the corpus of neofunctionalist work (and that of Haas in particular), not only to disabuse contemporary students and scholars of the normally static and stylized reading that discussion of the theory provokes, but also to suggest that the conceptual repertoire of neofunctionalism is able to speak directly to current EU studies and comparative regionalism. Neofunctionalism is situated in its social scientific context before the theory's supposed erroneous reliance on the concept of 'spillover' is discussed critically. A case is then made for viewing Haas's neofunctionalism as a dynamic theory that not only corresponded to established social scientific norms, but did so in ways that were consistent with disciplinary openness and pluralism

    BCS theory of nodal superconductors

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    This course has a dual purpose. First we review the successes of the weak-coupling BCS theory in describing new classes of superconductors discovered since 1979. They include the heavy-fermion superconductors, high-Tc cuprate superconductors, organic superconductors, Sr2RuO4, etc. Second, we present the quasiclassical approximation introduced by Volovik, which we extend to describe the thermodynamics and the thermal conductivity of the vortex state in nodal superconductors. This approach provides the most powerful tool to identify the symmetry of the energy gap function Delta(k) in these new superconductors.Comment: 31 pages, 33 figure

    A History of the Unity Game Engine

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    Unity is a game engine and integrated development environment (IDE) for creating interactive media, typically video games. As CEO David Helgason put it, Unity “is a toolset used to build games, and it’s the technology that executes the graphics, the audio, the physics, the interactions, [and] the networking.” Unity is famous for its fast prototyping capabilities and large number of publishing targets. The initial product launched on June 6, 2005. The goal was to create an affordable game engine with professional tools for amateur game developers while “democratize[ing the] game development” industry. When originally released, Unity was available solely for Mac OS X, and developers could only deploy their creations to a few platforms. Now, Unity is offered on over a dozen platforms
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